<script src="lufylegend.js-lufylegend-1.10.1/lufylegend-1.10.1.js" type="text/javascript" charset="utf-8"></script>
<div id="mylegend">
</div>
<script type="text/javascript">
init(50,"mylegend",800,400,main);
var backLayer,
loadingLayer,
resultLayer,
winText,
lossText,
drawText,
allText,
win = 0 ,
loss = 0,
draw = 0,
clickLayer;
var imgList;
var imgData = new Array(
{name:"shitou",path:"img/shitou.png"},
{name:"jiandao",path:"img/jiandao.jpg"},
{name:"bu",path:"img/bu.jpg"},
)
function main(){
backLayer = new LSprite();
addChild(backLayer);
loadingLayer = new LoadingSample3();
LLoadManage.load(imgData,
function(progress){
loadingLayer.setProgress(progress);
},
function(result){
imgList = result;
backLayer.removeChild(loadingLayer);
loadingLayer = null;
gameInit();
}
);
}
function gameInit(){
backLayer.graphics.drawRect(10,"#000",[0,0,LGlobal.width,LGlobal.height],true,"#fff");
initResultLayer();
initClickLayer();
//绘制文字标题
var title = new LTextField();
title.x = LGlobal.width/2-75;
title.y = 10;
title.text = "石头剪子布";
title.size = 30;
title.color = "#000";
title.weight = "bolder";
backLayer.addChild(title);
//添加玩家出拳图片
selfBitmap = new LBitmap(new LBitmapData(imgList["shitou"]));
selfBitmap.x = 400-selfBitmap.width;
selfBitmap.y = 150;
selfBitmap.scaleX = 0.7;
selfBitmap.scaleY = 0.7;
backLayer.addChild(selfBitmap);
//添加电脑出拳图片
enemyBitmap = new LBitmap(new LBitmapData(imgList["shitou"]));
enemyBitmap.x = 400+50;
enemyBitmap.y = 150;
enemyBitmap.scaleX = 0.7;
enemyBitmap.scaleY = 0.7;
backLayer.addChild(enemyBitmap);
//绘制玩家名字
var name = new LTextField();
name.x = selfBitmap.x+name.getWidth()+20;
name.y = 105;
name.text = "玩家";
name.size = 30;
name.color = "#ef2c2c";
name.weight = "bolder";
backLayer.addChild(name);
//绘制电脑名字
var name = new LTextField();
name.x = enemyBitmap.x+name.getWidth()+20;
name.y = 105;
name.text = "电脑";
name.size = 30;
name.color = "#ef2c2c";
name.weight = "bolder";
backLayer.addChild(name);
}
function initResultLayer(){
resultLayer = new LSprite();
resultLayer.graphics.drawRect(4,"#ff8800",[0,0,150,110],true,"#fff");
resultLayer.x = 10;
resultLayer.y = 100;
backLayer.addChild(resultLayer);
//绘制胜利
winText = new LTextField();
winText.x = 10;
winText.y = 40;
winText.text = "胜利次数 : 0";
winText.color = "#ef2c2c";
winText.weight = "bolder";
resultLayer.addChild(winText);
//绘制总次数
allText = new LTextField();
allText.x = 10;
allText.y = 20;
allText.text = "猜拳次数 : 0";
allText.color = "#ef2c2c";
allText.weight = "bolder";
resultLayer.addChild(allText);
//绘制失败
lossText = new LTextField();
lossText.x = 10;
lossText.y = 60;
lossText.text = "失败次数 : 0";
lossText.color = "#ef2c2c";
lossText.weight = "bolder";
resultLayer.addChild(lossText);
//绘制平局
drawText = new LTextField();
drawText.x = 10;
drawText.y = 80;
drawText.text = "平局次数 : 0";
drawText.color = "#ef2c2c";
drawText.weight = "bolder";
resultLayer.addChild(drawText);
}
function initClickLayer(){
clickLayer = new LSprite();
clickLayer.graphics.drawRect(4,"#ff8800",[0,0,300,110],true,"#fff");
clickLayer.x = 250;
clickLayer.y = 275;
backLayer.addChild(clickLayer);
msgText = new LTextField();
msgText.text = "请出拳 : ";
msgText.weight = "bolder";
msgText.x = 10;
msgText.y = 10;
clickLayer.addChild(msgText);
var btnST = getButton("shitou");
btnST.x = 30;
btnST.y = 35;
clickLayer.addChild(btnST);
var btnJD = getButton("jiandao");
btnJD.x = 115;
btnJD.y = 35;
clickLayer.addChild(btnJD);
var btnB = getButton("bu");
btnB.x = 200;
btnB.y = 35;
clickLayer.addChild(btnB);
}
function getButton(name){
var btnUp = new LBitmap(new LBitmapData(imgList[name]));
btnUp.scaleX = 0.5;
btnUp.scaleY = 0.5;
var btnOver = new LBitmap(new LBitmapData(imgList[name]));
btnOver.scaleX = 0.5;
btnOver.scaleY = 0.5;
btnOver.x = 2;
btnOver.y = 2;
var btn = new LButton(btnUp,btnOver);
btn.addEventListener(LMouseEvent.MOUSE_UP,onclick);
btn.name = name;
return btn;
}
function onclick(event,display){
var selfValue,enemyValue,self,enemy;
if(display.name == "shitou"){
selfValue = "shitou";
self = 0;
}else if(display.name == "jiandao"){
selfValue = "jiandao";
self = 1;
}else if(display.name == "bu"){
selfValue = "bu";
self = 2;
}
enemyValue = Math.floor(Math.random()*3);
if(enemyValue == 0){
enemyValue = "shitou";
enemy = 0;
}else if(enemyValue == 1){
enemyValue = "jiandao";
enemy = 1;
}else if(enemyValue == 2){
enemyValue = "bu";
enemy = 2;
}
console.log(selfValue+"--"+enemyValue);
selfBitmap.bitmapData = new LBitmapData(imgList[selfValue]);
enemyBitmap.bitmapData = new LBitmapData(imgList[enemyValue]);
var checkList = [[0,1,-1],[-1,0,1,],[1,-1,0]];
var res = checkList[self][enemy];
if(res == -1){
loss += 1;
}else if(res == 1){
win += 1;
}else{
draw += 1;
}
winText.text = "胜利次数 : " + win;
lossText.text = "失败次数 : " + loss;
drawText.text = "平局次数 : " + draw;
allText.text = "猜拳次数 : " + (win+loss+draw);
}
</script>

- THE END -
最后修改:2019年12月27日
共有 0 条评论